Cloud Control - Gold
For our final iteration, we focused on adding more polish and cleaning up the game as much as we could. Most of our changes were centered around the map select screens and the UI, but we also added changes to the player characters.
For the map select screen, we received feedback that the buttons were not necessarily going to the right maps, so our first change was to fix this. We also tweaked the voting system countdown so that once everyone has picked the same map, countdown is greatly reduced. If someone moves off before the countdown ends, it reverts to the original countdown, or if not enough people have voted, the countdown stops.
We also added borders around the map buttons to make them look nicer, and updated the screenshots to reflect the final map designs. We also received feedback that our backgrounds were a little distracting, or difficult to see some players on, so we made every map have the same skybox which is dark enough to see properly. Finally, we added a few more maps to reach a total of 8 maps, every one of which utilizes our existing game mechanics in new interesting ways to create more varied experiences for the players.
As for the UI, we changed our progress bar from saying “victory” and “defeat” to being a picture of a crown and a cartoon dead face respectively. We did this to remove some of the words from the UI and because it felt a little cheesy. We also added a replay map button, and on the title screen a parsec instructions button.
Our biggest feedback on the last iteration was that it was unclear when the game was about to end, and no one knew if someone was about to win unless they were looking at the progress bar. To fix this, we added sunglass indicators to the player clouds. Whoever is in the lead has sunglasses. If a player is 3 kills away from winning, the player gets a crown as well. We also changed the player’s eyes and gave them more facial expressions, for example a stunned face and a smiling face when they trap someone.
Our final change was making the rain clouds able to rain infinitely, and players are able to take over rain clouds from each other.
Our motivations for these changes were to respond to feedback and to make the last submission the most professional looking and — more importantly — as fun it can be.
As this is the final iteration, we now consider the game to be complete.This is the last update, we hope you enjoy it!
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Cloud Control
2-4 multiplayer game where players place storm clouds to zap their opponents in lightning traps!
Status | In development |
Author | DonutProductions |
Genre | Action, Fighting, Strategy |
Tags | Multiplayer |
More posts
- Cloud Control : Gamma/PolishingApr 13, 2020
- Cloud Control - BetaApr 06, 2020
- Electro Entrapment - AlphaMar 29, 2020
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